Dice
ROLEPLAYING

Is it the DEVIL'S WORK?

Probably. In fact, if you look really closely, you can see the very Image of Lucifer reflected in the dice pictured above! That's right, we roleplayers have sold our souls to the Evil One in return for Earthly Power and Riches! After all, how else can you explain why roleplayers are all rich, beautiful, self-confident jet-setters....

Hang on, there's something wrong with that picture. I wonder what it could be?

Be that as it may....

I've been roleplaying for about a zillion years (though not so much lately as I would like -- curse working for a living!). I started with AD&D and Empire of the Petal Throne, moved on to Rolemaster, Chivalry & Sorcery and Runequest, dabbled in Traveller and Space Opera, and was eventually introduced to Champions.

My system of choice is the Hero System, a very flexible (though somewhat complex) roleplaying system which will allow you to build just about any sort of character for any genre. The only real fault I find with the HERO System is that its generic nature makes it somewhat flavourless, which can be a real problem when playing in an Epic Fantasy, magic-rich milieu. System mechanics tend to intrude, and you get real suspension-of-disbelief problems when players start talking about using their "8d6 electricity-based Energy Blast" rather than casting "Malazar's Greater Galvanic Thrust"

I'm currently GMing (and playing) primarily fantasy stuff, and for a while I went back to the 3rd Edition of the venerable D&D. I originally gave up on AD&D because the clunkiness, restrictiveness and inconsistency of the system drove me up the wall, and transferred my campaigns completely to HERO. The advent of D&D3e brought me temporarily back into the fold, and I found it a much more satisfying gaming environment than AD&D ever was for Epic Fantasy. However, in the end I gave up on D&D3e for much the same reasons I gave up on AD&D — even with the enormous improvements made with the advent of the d20 System, you pretty much still end up playing the D&D version of fantasy. Once again, I've gone back to Fantasy Hero and have relegated all my D&D books to occasional source material.

LINKS

  • The contents of Eric Noah's excellent d20 news site (now closed, alas) have now been transferred to EnWorld
  • Rather than indulging in masses of pointless duplication, I'll just send you to this excellent collection of Hero Roleplaying links at the Open Directory Project
  • The MacTyres are now hosting the Hero files section from the old Red October BBS
  • And of course, I suppose I'd better let you know where to find Hero Games, which is back in action under new management after a long and distressing hiatus, during which the company was virtually killed by a succession of terrible owners. They've recently (2002) released the 5th Edition of the Hero System, and are releasing excellent new product hand over fist. Hoorah!.
Not HERO or D&D related, but well worth taking a look at for its excellent design and wonderful Empire of the Petal Throne resources is

The World of Tekumel

http://www.tekumel.com

Here's some stuff I've done for my own campaigns, which may (hopefully) be useful and/or entertaining. I'll add more as I get time and energy.

HERO System Stuff (4th & 5th Editions)

D&D Stuff (3rd Edition)

FUDGE Rules

FUDGE is an excellent free RPG system by Steffan O'Sullivan, now being marketed with resource material and what-not by Grey Ghost Games. The rules themselves are available from their site (among other places) as a free download in plain ascii text. I have reformatted and massaged the ascii into html, with extensive interlinking, which make the rules much easier to navigate. The aim is to create a ruleset which can be used on a laptop; it's mostly finished, but it's still a work in progress.

FUDGE is highly user-configurable, which has enormous advantages, but it does tend to mean that the GM has to put in a lot of work initially to set it up for the style of game he or she wants to run. I haven't used it a great deal as yet, but on brief aquaintance it seems to me that it works best for short-run scenarios and pick-up games rather than for extended campaign play. However, for a one-off session or two, its ease of character generation and simple mechanics are really good.

Tabletop Models

This is a small (but growing) collection of mapping modules and paper models which can be downloaded, printed, cut out and assembled for use as props for tabletop gaming. The range, of course, reflects my own gaming interests, and is therefore primarily appropriate for medieval historical or fantasy gaming.

Some of my painted minis

Here are a few of my painted wargaming and roleplaying miniature figurines. Now that I'm the proud owner of a digital camera, I'll start uploading more examples as I get around to it.

Quick NPC Personality Profile Generation

3d6 and this table are all you need to randomly generate personality profiles for any NPC. It's fast! It's easy! It's fun for the whole family!

Substance Weight Chart

This chart details the weights of various stones, metals, woods, and miscellaneous substances. If you want to know how much a cubic metre of diamond or a cubic foot of platinum weighs, the information is right there waiting for you.

NEW! Now updated with (probably) more accurate (maybe) conversions to pounds per cubic foot!

The Salic Laws of the Franks

These excerpts from the Salic Laws of the Franks might help you to figure out just how much to fine your PCs for rampaging through that small town bar and chopping the legs off half a dozen locals.

An Absolute Beginner's Guide to Roleplaying Ballistics

This page is designed to give a little information about the way that ballistic objects — that is, unpowered projectiles — act. The information is geared more towards roleplaying than real life; I wouldn't try using this information to determine your next artillery barrage. However, if you want to know how high you have to throw that school bus to get it to land on Target Boy 600 metres away, and how long it will take to get there, here's the information you need.

A Child's Guide to the Undead

This essay was originally written many years ago to provide some concrete information to my players about the way that undead would be handled in my campaign. I deliberately omitted any system-specific references, since it was supposed to reflect character knowledge of the subject, not player knowledge. I've added and deleted bits and pieces here and there, but hopefully it's still comprehensible and entertaining.

Because I am a fundamentally lazy and slothful bastard, that's all there is for the moment. Check back from time to time though, you never know when I might become inspired to do some more.

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