Vehicle Name/MakeNCMCONINTEGOPRECOMPDEDSPDRECENDSTUNATTACKDEFENSEMOVEMENTMOVEMENTSailed signifies that there has to be wind for the vessel to move, and the vessel's speed depends on how fast the wind blows and how well the crew manages the vessel.MOVEMENTA character with Leaping can leap great distances. Examples of Leaping include characters with super-strong leg muscles, a martial artist's phenomenal leaping ability, or spring-boots.This Adder represents a character whose Leaping is always accurate. The character need not make an Attack Roll to land in his target hex.Leaping with this Limitation does not improve a character's vertical leap, only his forward leap.UPWARDMOVEMENTONLYFORWARDMOVEMENTONLYINTERNATIONALPOLICEINTERNATIONALPOLICEThis Fringe Benefit should be taken by robots and androids who are not considered propertyThis Perk represents the benefits which accrue to a character from belonging to a large and/or powerful organization. The character can call on the group's resources when he needs them.This Perk represents the character's access to classified or secret data. Typically this is government data or something similar.A Fringe Benefit is a Perk which the character acquires from his job or background - a "perk" in the classic sense.no penalties on(Hero System Fifth Edition Rule Book, page 64)
A character with this Talent can move easily and without restrictions in an environment which hampers most characters.MOVEMENTA character with this Movement Power can travel from one dimension to another. Some examples of Extra-Dimensional Movement include wizards who can open gates to other planes, starships capable of breeching dimensional barriers, and time travel machines.This Adder allows the character to transport additional weight.MOVEMENTA character with FTL Travel can travel as fast as, or faster than, light when in space. Some examples of FTL Travel include a starship's hyperdrive or a character who can transform himself into pure light.MOVEMENTA character with Flight can fly through the air, a vacuum, space, or most other three-dimensional environments (though not through water or other liquids). Some examples of Flight include wings, jetpacks, boot rockets or planes.Flight purchased with this Limitation can only fly straight up or straight down.Flight with this Advantage can be used at full velocity underwater and, at the GM's option, in other types of liquid or semi-liquid environments.Flight with this Limitation requires a significant amount of smooth, level ground to get airborne or land.This Limitation represents a form of Flight which only works when the character touches a surface. Some examples include flying on water or up the side of a building.
Stall Velocity means a flying vehicle has to maintain a certain airspeed or risk stalling. Ordinarily, vehicles with Flight have no stall velocity, so their flight is effectively momentumless -- they can hover in place, fly straight upward, and so forth. However, if you buy a vehicle's Flight with this Limitation, the vehicle may "stall" if it is not flying quickly enough to exceed its stall velocity.
MOVEMENTA character with Gliding can glide through the air. Some examples of Gliding include hanggliders, a superhero's glider-cape, or a spell which makes a character lighter than air.This Limitation represents a form of Gliding which only works along the ground; the character cannot Glide through the air.COASTINGTOWEDThis Limitation represents a form of Gliding which only functions when gravity is pulling the character "downhill".GROUNDGLIDINGTOWEDThis Limitation represents a form of Gliding which only functions when the character is towed by another character.GROUNDGLIDINGCOASTINGMOVEMENT
A character with Swinging can swing great distances from a line. The character can also move upwards by climbing or pulling himself up a swingline.
MOVEMENT
A character with this Movement Power can move from one point to another without physically travelling through the space in between the two points (typically the character "disappears" at the first point and "reappears" at his desired destination).
Any character with Teleport can memorize a Fixed Location. He can teleport to any of his Fixed Locations even if he cannot perceive them with a Targeting Sense, provided they are within his Range.
A Floating Fixed Location is identical to a Fixed Location, but may be changed. To change a Floating Fixed Location, the character must study the new location for a full Turn.
MOVEMENT
A character with Tunneling can move through the ground or other substances by creating a tunnel roughly his own size.
REQUIREDHANDS(The Ultimate Vehicle, page 30)
A Vehicle or Base can buy its weapons with Limited Arc of Fire. This Limitation signifies that the weapon cannot fire in all directions;
instead, it can only cover certain areas. The value of the Limitation depends on the size of the arc and whether the weapon can only
fire on targets on the same horizontal level as itself.MOVEMENTMOVEMENTMOVEMENTMOVEMENTMOVEMENTMOVEMENTA Vehicle that applies this Advantage to a mode of movement can use it to move backwards at Combat Movement velocity at full DCV, or at Noncombat Movement velocity (not both at the same time).DEFENSEThis Limitation signified DEF that is so close to, or interrelated with, a Vehicle's operator and passengers that it loses the "Force Wall-like aspects" of normal DEF. Instead, it functions like personal defenses -- any attack aimed at the passenger(s) adds the Vehicle's DEF to teh target's own defenses and applies them to the damage in the usual fashion.DEFENSESOMEOCCUPANTSNOOCCUPANTS