Jek is a heavy-worlder. Adapted for life on high-gravity worlds, Heavies (or "Heavyworlders") are thick-set, muscular Humans with strong bones, high-pressure circulatory systems, and lungs able to handle dense atmospheres. Tougher and stronger than normal Humans, they make good soldiers, barroom brawlers, miners, engineers, and heavy laborers. In normal Human society, they often have difficulty fitting through doors, using equipment designed for standard-size Human hands, and so forth. The Empire has about 5 billion Heavies on a dozen planets. Jek has a major chip on his shoulder after being thrown out of the Mind Police training course because he was.... well, to be frank, he was just a bit too dim to make the grade. His festering prejudice manifests whenever he comes into contact with successful Mind Police officers, and one of these days it's going to get him into trouble. Jek is a Delta-rated psi whose powers manifest as telekinesis and pyrokinesis -- he can move things at a distance, and set them on fire. Total credit balance: $4550
      
    
The power booster allows the user to increase the damage done by the beam by 1 DC per extra charge used, up to a maximum of +4 DC (4d6 rka) This force field is very obvious when it is active; it glows and hums perceptibly. It has an irridescent oily appearance which is not perfectly transparent. In combination, these features make it more difficult for the user to see or hear through it, and much more difficult to hide (-1 to sight and hearing PER, -5 to Stealth or Concealment) The force field uses power as long as it is active, at the rate of 4 END from its battery per Turn, but it also draws extra power to deflect some or all of the force of an attack. When an attack hits, it uses more 1 END per 1 BODY deflected.