This spell slowly shrinks the target to the size of a doll, and holds him there as long as he is regularly returned to the diminutive cage which is the focus for this spell. If the victim is allowed out of his cage for 1 hour, the spell is broken. This spell is named for the evil enchantress who used it on discarded lovers and one night met a predictable end at the point of a large needle! This spell actually enables a person to regenerate a portion of their body, replacing missing limbs and organs Use of this evil spell will put the victim into robotic trance, in which they are subject to the caster's commands. Those so enspelled are almost impervious to pain, and will perform actions with no thought of self-preservation. Though not undead, the spell gains its name from the resemblance of those under its influence to bodies revived by necromancy. The spell requires the caster to obtain and bury a "soul object" - something closely linked to the victim, such as well-used clothes or blood, fingernails, hair etc., with the actual body of the victim. The spell can be broken by retrieving or breaking this "soul object". Obviously, the victim will normally need to be rendered passive for the burial to be possible and some mages use spells that make the victim appear to be dead to achieve this. The victim acquires the 45 point automaton power "takes no stun", but loses EGO and STUN. If this is not enough to balance the 45 points extra cost, skills and INT will be reduced to make up the difference. This little known ritual will bring into being a Zone of Avoidance (see stat.s below). An enchanted presence becomes the guardian of an area of land, and will allow none to enter unless identified as a friend. The Zone is empowered with powerful magical abilities that allow it to accomplish this task, including the creation of illusionary landscapes, the ability to suppress any type of magic, and a powerful attack that can take any form. The Zone is very crafty about its assigned task, and well equipped to detect any form of intrusion, day or night. A glassy globe is projected from the hand of the mage and expands to engulf his foe. Any actions within this transparent globe will meet a stiff resistance, as if performed through a viscous fluid. The englobed victim will be able to perform fewer and fewer activities each minute, although individual actions can be completed normally. Anybody moving outside the globe will continue to be cloaked by a film of this viscous field, although it will rapidly boil away.