This spell enables the caster to determine the value of goods. This spell only establishes the quality of the intrinsic workmanship; the wizard must still assess a price, based on the prices of similar objects.
This spell allows the caster to detect lies. The caster must engage the target in conversation for a full minute. The caster can then tell whether the target has been lying during the course of the conversation.
This spell can be used to recruit a small creature of whatever sort is local to serve as a spy for the caster. It will be favorably disposed to perform this mission, although it will usually flee at the slightest hint of serious risk.
A spirit mage can call upon the knowledge of the spirits to reveal to him events of the past or future. The spirits will reveal what they know, but it will undoubtedly be beneficial to the mage.
With this spell, a spirit mage can determine general information about a certain person. The spell will reveal what type of person the target is in general. It will not reveal specifics but it will give the caster a little more to go off than a first impression. The spell will cause the target to glow slightly, the color reflecting his personality type. The mage is, however, the only one who can interpret the color scheme.
The head of the wizard stretches and changes into the form of a giant snake. When the wizard opens his mouth to bite a victim, the jaws distend to reveal long, hollow fangs. The poison injected into a target from this bite is slow to work, but deadly.
The caster contacts the tree spirits and talks to them. From them he can find out who is in the wood, and what they are doing.
This spell is a successful attempt to recreate the famous vampire's ability to transform into an intangible cloud of mist. The caster cannot move through walls or airtight barriers, but may seep under doors, through keyholes and other such openings.
The body of mist may not be harmed by normal attacks or most spells. lt is vulnerable to Elemental magics (Fire, Water, Air, Earth) except for Earth (the opposite of Air). It takes double damage from the Air Elemental spells such as Steal Breath and Foul Air. It will take damage from any wind or sonic based attack.
This spell creates an area in which normal sight and hearing may not penetrate. Only the caster can see through it. To cast the spell the mage must burn a stick of incense. The smoke will billow forth from a lighted stick of specially prepared incense, filling the affected area.
The caster unleashes a cloud of burning hot sand that whirls around the victim in a stinging vortex. The tiny particles sting the eyes and momentarily blind the victim, unless he had the foresight to keep them shut. The cone of fiery dust also burns the skin, especially when not protected with clothing or armor.